What the book "The Complex Designer" is about

Retrospective
June 12, 2023
Eugene Arutyunov, Julia Karimova

This is a set of self-explanatory (or not really) ideas rather than a summary of the book. It’s hard to make a summary, since the text is as dense as it gets. Well or maybe I just hate summaries!

However:

Chapter 1. Idea Generator

Creating is like talking  ·  Design languages  ·  People’s portraits  ·  Your own story  ·  The biggest know-how of creativity

A designer’s key perplexity is where ideas come from.

“What has just happened? Where did the solution come from and why that exact one? Why is it that sometimes I can’t create anything, and sometimes it produces itself?”

Further we’ll talk about the built-in “idea generator” that everyone has, what this generator needs to function properly, and how it can be fixed. Such words as language, recipient, and intention will be mentioned.

Design languages

Challenges

Frequent problems

Composition language

Identify correlations

Manage the focus

Fit everything in

Place the accents accurately

Data language

Help to understand and compare numbers

Reveal patterns

Tell stories

Signal to noise ratio

Choosing the best perspective and scale

Reliability, relevance and statistical significance of the data

Interaction language

Describe the states and reactions of components

Simulate user flows

Indication and quick feedback

Consistency, predictability, interface patterns clarity

Verbal language

Describe new phenomena, abstract concepts, any complexity and uncertainty

Tell stories

Clarity

Meme language

Involve associations

Use pre-packaged meanings

Recognition

Sometimes you look at your design and think, “What’s wrong with it?” It’s all clear, honest, and intelligent, but the result doesn’t impress.

It’s simple: it was you who made it. Let this one out, start the next one.

There may be some misconception: as if designers should offer decorating ideas rather than a design.

This is when you must run usually get stuck with ideas. Because you can’t do it according to the guidelines, you have to do it out of the box and also pretty. And the meaning has been created and coordinated, you just need the form.

This is a dead end.

Understanding the power of memes is important.

Even if it sounds like a swear word in other languages, you can’t help it! It’s more beneficial to use the power of the meme than to confront it.

Chapter 2. How to not be afraid

Nothing will happen  ·  Everything can be fixed  ·  Hypothesis and experiment  ·  The smart vs the bold wrestling  ·  The greatest secret of courage  ·  Assessments matter  ·  The right to make an error  ·  What to be afraid of

You could say, “procrastination”. I avoid this word for one simple reason. The question “how to not procrastinate” can turn out to be a long and hopeless journey through articles on the Internet with life hacks on timers, website blockers, and black-and-white phone screens.

And the question of “what am I afraid of” is, if you will, a tenfold power, the boss of all life hacks.

Further we will talk about what we are actually afraid of: things that happen suddenly, assessments, uncertainty, making the wrong choice — and what can be done about it all. Also, what we really should be afraid of.

— Let’s agree that I have the right to make a mistake, shall we?

— Oh, no problem. Make all the mistakes you want! Just make sure you do everything as we agreed, okay? And everything meets the deadline, right?

(You couldn’t reach an agreement.)

The magic words I remember from my childhood are “please” and “thank you”. The magic words I have learnt as an adult are

I changed my mind.

— Just don’t be afraid! Don’t be, that’s it.

Sometimes a person is lucky to have confidence, but unlucky with empathy and observation. They may seriously believe that doubts are for wimps and lazy people, that you just need to whine less and work harder.

If you are going through a hard period, avoid this person — or at least having difficult conversations with them.

Chapter 3. Sturdy Design

Acceptance  ·  Abstract design properties  ·  Multicriteria optimization  ·  See the future through design

The client must accept the design for it to survive. Not just agree with it, but truly accept it — understand it, love it, and own it happily.

Thus, the client will become a watchful guardian and the main protector of the design.

Here are some abstract design properties:

Read the full version to understand it all

Designers make layouts, right? But a layout isn’t a real thing. The real thing comes afterwards. From this we can conclude that layouts are not very important.

A website is not a set of rectangular blocks with text and pictures. The main axes of the site are not X and Y, the main compositional task is not the placement of objects on the plane. This system lives in time rather than in space, the vertical axis is not Y, but t. The task of the designer is to figure out how a person will spend their time interacting with this system.

First you have to say to yourself, “I’m looking at the design, but am I looking through the design?” Yeah, really out loud, and this will sound funny.

And then you can adjust your approach to work and, generally, to life.

— So, is it some bullshit?

— Well, sort of, kind of, so, it’s bullshit.

— How about this?

— That one’s too.

— How about this?

— Oh, that’s aces, leave it, don’t touch it, leave it like that, come here for a hug!

Chapter 4. Difficult Client

Wants more design, forgets agreements, wants urgently and more options, offers his own, delays the process, causes chaos and panic, doubts everything and consults with everyone  ·  No, no and no  ·  Fences and sandboxes

This is a difficult client. I’m having a hard time with this client.

— Why is that?

— That’s a good question.

Fences strategy

Sandbox strategy

  • set standards and prohibitions, restrict options, put agreements on the record
  • get to know each other, take the first steps, play, observe, share experiences and build trust
  • avoid difficult, conflicting or unusual situations
  • learn to overcome any difficult situations together
  • stick strictly to your processes, standards and tools
  • share standards and tools, learn from experience and try out new things
  • work in closed mode, communicate through account managers, show beautiful results only, so that you can be sure
  • work transparently, communicate directly, show results constantly and continuously, even raw and controversial ones
  • order is more important than anything else
  • order is necessary, but the key thing is to move forward and find new things
  • uncertainty is bad, it must be eliminated
  • uncertainty is normal, accept it
  • mistakes are bad - suppress them, punish for them
  • mistakes are inevitable, but it is really bad to be afraid of mistakes
  • each team is responsible for their own thing and does not stick their noses in other people’s business
  • we are all together responsible for the overall outcome, and each team member is personally responsible for their own tasks

Asshole-awesomeness scale:

Impulsive,

egocentric,

ignorant,

chaotic,

opportunistic

behavior

Conscious,

empathic,

rational,

organized,

fundamental

behavior

In all fairy tales, characters are either bad or good; in dramas, characters undergo a crisis and transform. But in real life, people behave the way they feel most comfortable at the moment. Normally a person has some sort of asshole-awesomness range, and in each individual situation you can activate both the worst and the best of the available modes.

It’s one thing to be able to work in difficult and unpleasant conditions, but it’s a different thing to consider it the norm and your duty. No one has such a duty!

To leave, it takes effort; it takes all the more effort to make things right. And just to leave things as they are, no special effort is required.

Chapter 5. Clarifier

Awareness Matrix  ·  Just Questions  ·  Effective Questions  ·  Awkward Questions  ·  Haziness  ·  Impartiality  ·  The essential secret of mutual understanding

Mutual understanding is not some “chemistry” that is either immediately there or will never emerge. Mutual understanding is to be constructed.

Awareness Matrix:

Unconscious
ignorance

  • An individual doesn’t know certain things,
  • and may not know they exist at all,
  • they have no questions and no sense that any information is missing.

Unconscious
knowledge

  • An individual feels they know certain things,
  • but they do not remember how they happened to learn them,
  • and have never given a thought about it before.

Conscious
ignorance

  • An individual realizes they don’t know certain things,
  • and can name them, can formulate a question,
  • and are willing to accept the answer.

Conscious
knowledge

  • An individual knows certain things,
  • remembers how they gained that knowledge,
  • and can specify the source.

It takes two things to reach mutual understanding:

  1. Genuine interest
  2. A willingness to agree

If uncomfortable questions are so uncomfortable, why ask them at all? Because an open question can save an hour and an uncomfortable one can save a month.

Chapter 6. More Money

The key secret to sustainability  ·  No discounts  ·  Cautious with pre-payments  ·  Perfection and complexity  ·  Unpaid mode  ·  Diversification  ·  Transparency or taboo  ·  Not everything sells  ·  Money is good

In every situation, you should try to get as much money as possible for your work. And make the coolest design possible. And don’t look at it as related: money is one thing, design is the other.

Money — for participation. Work — for pure fun.

The dependable way to earn more is to increase the complexity of projects. The only tiny problem is that complex projects are harder to do. ¯\_(ツ)_/¯

Draw a logo

Create an identity and design system

Come up with a brand platform, communication strategy, style, style guides and the whole design

Draw a website layout

Design, code and publish the website

Assemble the product team and set up the design process for continuous development of the website

You can’t allow a situation where making a displeased face instead of making a counter offer to your opponent is enough. It’s okay to bargain, but you can’t bargain with yourself!

Chapter 7. Deadline and Freedom

Quite a character  ·  Suffering  ·  Time  ·  Plan  ·  Continuous Integration  ·  Deadline  ·  Bad Games  ·  Promises

Even after eighteen years of working, I’ve never learned how to predict long a project will take. Sometimes I miss by a factor of two, sometimes by a factor of five.

My typical week:

MON
8:20
Wake up, get ready
9:00
Breakfast at Family Roasters
10:00
The Book
12:00
Current initiative
Didn’t meet freaking deadline, got distracted by ↓↓↓↓
14:00
Answers in mail and chats
15:00
Intuition
Just started remembering something, and here it is ↓↓↓↓↓
17:00
Call with A-team
18:00
Call with A. M.
19:00
Wrap up the Thing of the day
TUE
8:20
Wake up, get ready
9:00
Breakfast at Setter’s
10:00
The Book
11:00
Current initiative
One hour later
13:00
Mail and chats
14:00
Call with P.
15:00
English
16:00
Do nothing
17:00
Call with Yu.
+10 minutes
18:00
Wrap up the Thing of the day
Not today, because I’m tired and fucked up.
WED
8:20
Wake up, get ready
9:00
Breakfast at Family Roasters
10:00
The Book
12:00
Current initiative
Decided to start earlier, got anxious
13:00
Tennis
Got there 10 minutes late
15:00
Call with M.
16:00
Call with A-team
+10 minutes
17:00
Answers in mail and chats
18:00
Wrap up the Thing of the day
Impossible
THU
8:20
Wake up, get ready
Decided to sleep an extra hour, and then another one
9:00
Breakfast at Keks
10:00
The Book
12:00
Current initiative
Ааааааа!
14:00
Answers in mail and chats
15:00
English
16:00
Call with P.
Took more than an hour, asked to move ↓↓↓↓
17:00
Call with A.
Took even longer
18:00
Wrap up the Thing of the day
No, not tonight, because I’m tired and fucked up! And if not tonight, when? Certainly not tomorrow. So I did it. But at what cost? :—|||
FRI
8:20
Wake up, get ready
No comments
9:00
Breakfast at Coffee Man
10:00
The Book
12:00
Current initiative
13:00
Answers in mail and chats
14:00
Call with A-team
16:16
Call with L.
16:00
Do nothing

The plan helps. It’s just that it always breaks, and it’s better to know that beforehand. And if the plan always falls apart, how can you actually do anything?

Sometimes it’s better to trick yourself and do it than to know the truth and be scared to start.

Chapter 8: What I Want

Why we run  ·  Normalcy  ·  Manager vs. artist  ·  The biggest secret of all

Speed is destructive. In trying to get everything done, it’s easy to lose track of why I’m doing what I’m doing, who needs it, and what I need. And these are important questions. In order to understand them, let’s first understand where we are actually rushing.

Work

Life

In other words,

A manager wants

An artist wants

  • work quickly, intensively, without extra effort;
  • work slowly, thoughtfully, with “extra effort”, unexpected ideas and twists;
  • do not leave an open task overnight and uncommitted changes, constantly synchronize with the team;
  • drop a task in the middle of the evening so that you can contemplate it overnight and easily get back to work in the morning;
  • pull oneself out of a state of flow: “Am I doing something that gets me closer to the outcome?”
  • work in the flow, forgetting everything else;
  • do what’s planned daily;
  • do what you want to do the most today, catch the wave of interest;
  • automate the routine;
  • not to automate the routine, so that you could achieve excellence in the routine as well;
  • enjoy productivity;
  • be happy that no one’s nagging, no one’s asking how much is ready;
  • to compromise.
  • not to compromise.

You can do that, too!

* * *

Well that’s what the whole book is about. The web version has interactive stuff (not much). The paper version is comfortable to read with a pencil, without any distractions.

Choose the one you like: